Paper in ICRA 2022 on “Graph-based Cluttered Scene Generation and Interactive Exploration using Deep Reinforcement Learning”
Citation
Abstract
We introduce a novel method to teach a robotic agent to interactively explore cluttered yet structured scenes, such as kitchen pantries and grocery shelves, by leveraging the physical plausibility of the scene. We propose a novel learning framework to train an effective scene exploration policy to discover hidden objects with minimal interactions. First, we define a novel scene grammar to represent structured clutter. Then we train a Graph Neural Network (GNN) based Scene Generation agent using deep reinforcement learning (deep RL), to manipulate this Scene Grammar to create a diverse set of stable scenes, each containing multiple hidden objects. Given such cluttered scenes, we then train a Scene Exploration agent, using deep RL, to uncover hidden objects by interactively rearranging the scene.
Links
- https://doi.org/10.1109/ICRA46639.2022.9811874
- https://arxiv.org/abs/2109.10460
- https://arxiv.org/pdf/2109.10460
- https://www.kniranjankumar.com/projects/5_clutr
- https://kniranjankumar.github.io/assets/pdf/graph_based_clutter.pdf
- https://youtu.be/T2Jo7wwaXss
- doi:10.1109/ICRA46639.2022.9811874
BibTeX (Download)
@inproceedings{2021-Kumar-GCSGIEUDRL, title = {Graph-based Cluttered Scene Generation and Interactive Exploration using Deep Reinforcement Learning}, author = {Niranjan Kumar and Irfan Essa and Sehoon Ha}, url = {https://doi.org/10.1109/ICRA46639.2022.9811874 https://arxiv.org/abs/2109.10460 https://arxiv.org/pdf/2109.10460 https://www.kniranjankumar.com/projects/5_clutr https://kniranjankumar.github.io/assets/pdf/graph_based_clutter.pdf https://youtu.be/T2Jo7wwaXss}, doi = {10.1109/ICRA46639.2022.9811874}, year = {2022}, date = {2022-05-01}, urldate = {2022-05-01}, booktitle = {Proceedings International Conference on Robotics and Automation (ICRA)}, journal = {arXiv}, number = {2109.10460}, pages = {7521-7527}, abstract = {We introduce a novel method to teach a robotic agent to interactively explore cluttered yet structured scenes, such as kitchen pantries and grocery shelves, by leveraging the physical plausibility of the scene. We propose a novel learning framework to train an effective scene exploration policy to discover hidden objects with minimal interactions. First, we define a novel scene grammar to represent structured clutter. Then we train a Graph Neural Network (GNN) based Scene Generation agent using deep reinforcement learning (deep RL), to manipulate this Scene Grammar to create a diverse set of stable scenes, each containing multiple hidden objects. Given such cluttered scenes, we then train a Scene Exploration agent, using deep RL, to uncover hidden objects by interactively rearranging the scene. }, keywords = {ICRA, machine learning, reinforcement learning, robotics}, pubstate = {published}, tppubtype = {inproceedings} }