Irfan Essa’s MS Thesis (1990) on “Contact detection, collision forces and friction for physically based virtual world modeling”
Abstract Detection of contact and calculation of collision forces is an important problem in any kind of physical multi-body simulation. For computer graphics and physically-based animation, it is especially important to devise methods that combine efficient computational methods with powerful existing graphics tools if one is to obtain a realistic, real-time virtual world. Most of the physical simulations are computationally expensive, […]